If you wish to join our team and believe you can help us with great creativity and hard work, feel free to contact us. Below is the list of open positions and a short list of necessary skills:

Programmer

We are constantly on lookout for programmers willing to dedicate their time and effort to creating high quality games and other related content. We need independent programmers capable of solving problems without a lot of help, yet capable of working in a team, someone who is ready to learn and grow, communicative, providing and receiving ideas and suggestions. Our potential programmer must know C++ and have at least 2 years of experience in object oriented programming. Knowing DirectX™, OpenGL™ or having experience in network protocols or AI is a big plus. A good knowledge of mathematics is also a big plus, and a necessity for engine programmers. So if you believe that you are ready for the ups and downs of game industry here is your chance to prove yourself, work, learn and bring innovative content to a wide audience. At the moment we are willing to accept even programmers who wish to work from their homes both part time and full time.

Artist (modeller, animator, concept artist, texture artist, SFX artist, level designer)

A high level of skill in modelling (3Ds max™ or equivalent) and drawing and composition in a 2D program (Photoshop™ or equivalent) for texturing, normal, parallax, specular, glow and other maps. The focus is on low poly modelling and texturing. Drawing skills are a plus but are not necessary for modeller, while it is vice versa for the concept artists. It is important that the artist is capable of creating his own ideas as well as modelling exactly by concept. Work, order and discipline are absolutely imperative as well as creativity and team work. If you can rig and animate it is a big plus for modellers or a minimum requirement for animators. SFX artists are expected to know their way with particles, fluids etc. in their native package or third party solutions. Level designer will work in our own tools, experience with modelling and other game editors like Unreal editor™ are a big plus.

Q&A

A candidate for quality assurance must like playing games and be proficient at most. Having large experience with games is important. Team work and discipline are important, as well as writing reports, and the ability to sort bugs by priority. At least basic knowledge of programming is needed. Knowledge of a defect tracking software like DevTrack™ is also a plus. Whether you fit any of the categories above, please send your CV and your work to: office@eipix.com

Game designer

We are specifically on the lookout for talented game designers. If you have experience designing and creating board or computer games, like balancing, are skilled in mathematics and probability and enjoy playing all kinds of games, we would be interested in talking with you. Experience in electronic or entertainment industry as a whole is a big plus. Any literary as well as basing programming and scripting abilities are also welcome.

 


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